Thursday, September 17, 2009

Directing the Story by Francis Glebas



The subtitle of this book is "Professional Storytelling and Storyboarding Techniques for Live Action and Animation" - which almost sums it up. I'd go further and add "Essential" to that subtitle. Click on the image, or on the following link, to read a substantial excerpt from Directing the Story on Google Books.

If you've opened up the book preview (it'll open in a new tab or new window), look at the table of contents. (I really love it when publishers make important excerpts from the books available - I don't have to waste space here and we all get to see the real thing.) He starts by asking "Why do we watch (movies)?" and the theme of asking fundamental questions continues throughout the book.

And he answers the questions, too - using insights from modern neuropsychology and scientific understanding of our senses, brains and minds. I admire him for this, as well - I feel that understanding what makes us tick is important for understanding stories, storytelling, characters in stories, and our audiences.

He focuses on cinematically told stories - in which the sequenced images that make up a movie are a language that the director uses to direct the audience's attention and guide them through the movie's story.

The whole book is constructed using storytelling techniques and includes storyboard examples that illuminate the concepts he's discussing. It's not a textbook on storytelling, but there is enough here to go on. It's also not a textbook on drawing, but there's enough drawing instruction and advice in here to improve any storyboard artist's work.

I love this book and everyone who tells stories in any of the movie media needs it. He provides a complete bibliography, so you can find out more about any of the topics he covers. This book is the keystone of an animator's library.



The best place I found for more about Mr. Glebas is his portfolio website. He tells great stories from his career in the book, too.

Monday, September 14, 2009

Stop Motion Magazine


Stop Motion Animation Magazine August 2009 cover

I've just found out about a new online magazine devoted specifically to stop motion animation in all its many guises. Stop Motion Magazine will be published monthly and is free to view or download. The August 2009 issue is available now!



The 48 pages include interviews with Stephen Chiodo, Ron Cole, Justin and Shel Rasch, and Misha Klein. (I admit that I have to read the interviews to find out who these people are! :-[ ) A Toon Boom 5 product review and two articles, Simple Wire Rig Construction and Wire Rig Removal (that's removing flying rigs, actually, not the wire rigs in your characters) round out the issue. The writing style is clear, and I think every stop motion animator will find something valuable in the magazine. Check it out!

Wednesday, August 26, 2009

Tony White's "Endangered Species"


Tony White is an animator and teacher who is passionate about classic drawn animation - created one frame at a time. Every animator should see his ode to classic animation: Endangered Species.




I wasn't able to find an online biography of Tony White, but this excerpt from his book, Animation From Pencils to Pixels, will tell you a little about him:

"Along my career path, I have studied with some of the greatest names in animation: the late Ken Harris (master “Bugs Bunny” and “Roadrunner” animator from the Warner Brothers studio) and Art Babbitt (animator on films such as “Pinocchio” and “Fantasia” during the golden age of Disney). I served (and survived) as Richard Williams’ (three-time Academy Award winner and author of the exceptional “Animator’s Survival Kit”) own personal assistant for two years. This wonderful exposure to the very best talents the industry can offer enabled me to absorb the finer secrets of all the great traditions at a very early age."

As I write this, I haven't finished reading the book, but I can tell that it's an essential part of any animator (professional or amateur) or animation student's library. It's a book that I wish I had written - or, more accurately, that I wish I could have written.

Check out this very substantial excerpt on Google Books:

Animation From Pencils to Pixels:
Classical Techniques for Digital Animation



And you can buy the book at Amazon.com:


Animation From Pencils to Pixels


I particularly like Tony's Dedication:

This book is dedicated to
all those selfless pencils
who sacrificed everything
in the pursuit of the
animated dream!


There's definitely a movie - or two - in that tale of heroic sacrifice, desire, partnership and conflict, betrayal and redemption, in pursuit of animated dreams.


Thursday, May 21, 2009

Classic Animation Equipmen Projects from Instructables


When you think classic animation, you think cartoons. To do classic cartoon animation you really need a way of holding your drawings in alignment ("registration") and seeing what you've already drawn while you're making the next drawing.

The simplest registration system is "corner registration" - you just line up the corners of your stack of paper. Don't laugh at it - two time Academy Award nominee animator (Blackfly (1991), Nibbles (2003)) Chris Hinton uses corner registration for at least some of his work, including "Nibbles". But the usual way is to punch holes in your animation paper and use a "peg bar" to keep the pages lined up.

The industry standard Acme peg bars aren't in every stationer's; to use them you need an expensive punch or pre-punched paper - also a specialty item. Standard 3 hole punches will work - and here's a project from Instructables.com that shows you how to make the peg bar you need. It also shows how to make the light box or tracing table that you'll want for tracing your drawings.

Cheap Animation Table


Here's another light box, this time built into an old briefcase for compact storage and easy portability.

Cheap Light Box


These are great ideas - and Instructables.com is full of ideas for everything you want to do. Explore, enjoy, and contribute your own projects!

Tuesday, May 19, 2009

"Sleepyhead"


And now the result of the lockdown: here's the movie. The audience enjoyed it at the party, laughed at the right places, and gave it a good round of applause.



I like what I did; the virtual cutout animation lets me use squash, stretch, motion blur, and transparency with cutouts. The "electric arc" that the pencil uses to open my head is "virtual progressive" animation - I was drawing it on a separate layer and partially erasing each previous drawing so the successive arcs fade away. Enjoy my movie!

Monday, May 18, 2009

Monday at the Lockdown


It's Monday May 18, 12:20 as I write this and all files are due on Quickdraw's server so the animations can be compiled to DVD. I'm glad to say I completed a soundtrack this morning - it's only mostly snores, not all snores. "Sleepyhead" is now 1 minute 30 seconds.

Everybody's packing up and the tone of the place is tired but happy. I even managed a few brief blog posts, as promised. I've also made a little video about how I've been working; as I write this, I've uploaded it to YouTube and am waiting for it to finish processing. But it's time to pack up and leave - I have to rest up before the party.




Here's the video showing how I do the "virtual cutout animation" in Photoshop 7 using my programs StopMotion FrameCollector and StopMotion FlipView. I make two mistakes in the video - can you spot them? I guess I'm tired.

Sunday, May 17, 2009

Sunday at the Lockdown


It's 12:45 pm as I write this... I only stayed until 9 pm yesterday though the lockdown went until 11 pm. I look forward to the screening - if only because it'll be finished then!

So far today I've done two shots, and I've scaled back (of course) on my ambitions - making a complete movie comes first, so I need to make sure I have an ending before I get fancy with what's in between. Here's a frame from the second shot this morning.



The pencil is busy stirring the inside of my head and we'll see what bubbles out. A metaphor for the lockdown itself...



It's 3 pm. Warner Brothers cartoons are playing in the classroom and Nightmare Before Christmas is on in the large project room next door. I've shot the last shot - not so much that I've done everything I wanted but because it's time to move on to fine tuning the editing. Here's a frame from the final zoom:



After the premiere tomorrow I'll write more about it. Meanwhile, editing awaits!



It's now 4:10 pm and I'm rendering an assembly of "Sleepyhead" on Norman, the Windows 98 machine I'm using for editing. (I name my computers for people I think are noteworthy - which Norman do you think I'm thinking of? My notebook is Lumiere - for the Lumiere brothers who first projected movies about 1896. It's where all us moviemakers come from.)

With about 15 seconds of titles added, the running time is close on 1 minute 25 seconds. I'm thinking that the soundtrack will consist of snoring - obvious, but if it'll work and be reasonably easy to do, why not.

If you've been checking my sample frames, you'll have noticed that they're 1280x960 pixels. I decided on the size because it gives more control over motion and scaling the images smaller reduces artifacts. For the screening, Quickdraw needs a DV/DVD compatible file; scaling down to 720x480 works well. At least in my experience.




It's now 7:45 pm; I came back to add the mouth positions for the snores... and tonight (as you may well expect) is busy. Here's a view of animators completing their movies in the large project room.



I've reviewed the snore mouths; they'll do. Sound tomorrow morning and a complete movie by noon! And then in front of an audience tomorrow night: I can already hear the applause. :-).